Skills
Skills is the knowledge you have governed by your stats as well as your intelligence. You get 100 times your intelligence in experience. You then Buy your ranks in the skill at 100 points per rank. You have to purchase at least half your intelligence in skills to start. Again round up.
Skill List:
Appraise – Intelligence
Balance – Dexterity
Bluff – Perception
Climb – Strength
Concentration – Intelligence
Craft – Intelligence
Decipher Script – Perception
Diplomacy – Intelligence
Disable Device – Intelligence
Disguise – Perception
Escape Artist – Dexterity
Forgery – Perception
Gather Information – Intelligence
Handle Animal - Perception
Heal – Intelligence
Intimidate – Perception
Jump – Strength
Knowledge (Arcana, Religion, Local, Dungeon, Geography, History, Nature, and Nobility) – Intelligence
Listen – Perception
Move Silently – Dexterity
Open Lock – Dexterity
Perform – Perception
Ride – Dexterity
Search – Perception
Sense Motive – Perception
Sleight of Hand – Dexterity
Speak Language – Intelligence
Spot – Perception
Survival – Perception
Swim – Strength
Tumble – Dexterity
Use Rope – Dexterity
Bow - Perception
Single Hand - Dexterity
Hand to Hand - Dexterity
Cross Bow - Perception
Thrown - Perception
Two-Hand - Dexterity
Staff - Dexterity
Pole Arms - Dexterity
Sample Skill List:
Andy has a Strength: 6, Dexterity: 5, Perception: 5, Intelligence: 7. Andy is required to buy at least 4 skills.
Climb: (1 Rank + Strength Modifier) = 4
Survival: (2 ranks + Perception Mod) = 5
Search: (1 rank + Perception Mod) = 4
Spot: (2 ranks + Perception Mod) = 5
Listen: (1 rank + Perception Mod) = 4
Difficulty Table |
|
1-5 |
Very Easy |
6-10 |
Easy |
11-15 |
Medium |
16-20 |
Hard |
21-25 |
Very Hard |
26-30 |
Extremely Hard |
31+ |
Ungodly Hard |
Modifiers for difficulty:
Under Duress |
+10 |
Being Hit |
Base 5 + # of Damage |
Evironmental Factors |
Varies (5-10 ponits minimum) |
Impairment |
Varies (10-15 points Minimum) |
No proper Tools |
+15 |